![]() Running from cover to cover will give you protection and allow you to hide but you will be noticed moving if the cover is sparse, plus only rogues can attack, move, and hide. Unless you are invisible or have constant cover you are going to be noticed when you make an attack. I agree with your premise but it's the unnoticed part that usually gives problems. However, if you can avoid being affected in the first place, you can almost always do so. To win in a single but difficult battle, all you really need is be able to heal up and replenish combat capability and supplies faster than your opponent, for the duration of the particular battle. Using constant motion will be describe in another post, using an example from my personal experience. Using cover in this context means that an combatant can attack and then move to a location with good cover, or some combination. Using stealth normally means your opponent does not know where you have gone or maybe not even that you have moved. Guerilla tactics as I think of it in AD&D normally means, in an encounter, attacking in an obvious manner, then moving away immediately in a stealthy manner and/or with the benefit of cover and/or constant motion, then repeating as necessary. (Moving 10 feet to the left, for example, would protect you from being target directly by most attacks on an individual, but you would still be affected by most area effects like Fireball.) Attacking you at that location has no effect, if you move far enough away. Guerrilla warfare is a good means to defeat MUCH stronger opponents, Basically, after you attack you move away from your location (with your move action) without your attacker's knowledge. Monstrous Compendium Vol 3: Minecraft Creatures
0 Comments
Leave a Reply. |